I just tested my install and my FarHarbor content is still working. The mod date on my Fallout4.ini is April 10, 2019, could be I modded something or moved it to my HDD from SSD on this date, I don't know (IIRC I think I tried a couple unnecessary ini tweaks to kill god rays). I got FarHarbor working via the linked tutorials in June 2018. I can't imagine why what I see today differs from the tutorials. This includes items, NPCs, quests or parts of the world, like a sign on a wall or the wall itself. SGeometryPackageList=Fallout4 - Geometry.csg This identifier is assigned by the engine to every object in games using the Gamebryo engine ( Fallout 3 and Fallout: New Vegas) or Creation Engine ( Fallout 4 and Fallout 76 ). All have pros and cons, but some fans who are mostly driven by the story and less interested. SResourceArchiveList2=Fallout4 - Animations.ba2 Fallout 4 has three story-based DLC expansions, three workshop add-ons, and one high-res texture pack. Here is mine, I've included the lines above and below for context: 1) no need to advance to diamond city quest, you could run straight to nakano residence with difficulty on easy to start the DLC,ΔΆ) I have no idea why, but binvalidateolderfiles=1 is not in my Fallout4.ini, AND, my sResourceDataDirsFinal doesn't read like the tutorial, because mine says STRINGS\ after the equals sign.
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